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-
- This file is a cursory survival guide for PID, intending to offer basic
- information for completion of the game. Please send me
- (st2c9@jetson.uh.edu) any correction or better tips/solutions.
-
- Recommended tactics for normal characters is Tango style movement with
- ambush style firing: run forward several steps before retreating all
- those steps back and be ready to side step behind walls to induce bad
- guys advancing into ambushes.
-
- Command key sideward dodging is essential in minimizing hits.
-
- Weapons should be fired at point blank range whenever possible to ensure
- maximum damage while conserving ammunition until one procures the Cedar
- Box for ammo duplication. The only exception is with fragmentation
- grenades in the case when they are plenty: fire them as far as possible
- to allow for reloading, thus a second shot.
-
- Weapon accuracy is included in consideration for performance evaluation
- at the end of the game.
-
- Number 1 priority is to obtain the Cedar box for ammo duplication.
-
- Usage of crystals and potions should be extremely judicious or else one
- may have a hard, if not impossible, time overcoming certain situations
- in the game.
-
- Learn to aim and shoot straight.
-
- Never slug it out with monsters face to face. Always try to draw them
- into ambushes in which they can not shoot back. Be efficiently patient
- whenever possible: saving 1 minute of waiting by going out rushing
- around looking for monsters is definitely not worth the while if one has
- to spend 5 minute recuperating from the wounds thus sustained.
-
- Try to recover as many artifacts as possible since this process improves
- one's health points.
-
- Try to visit every square of any level to recover ammo clips in the
- early game. Later on, like after the level Lasciate Ogne Speranza, Voi
- Ch'Intrate, one may not need to do so if one has the Cedar Box and knows
- where all the goodies like potions and artifacts are.
-
- Monsters
- Name Recom kill Weapon Other weapons
- Headless knife guns
- Zombie guns
- Banshee blue crystal
- Ghouls knife guns
- Ooz guns
- Invisible Demon guns
- Nightmare guns
- Electric Orb guns
- Skitter guns
- Sentinel green crystal
- Flamethrower guns
- Ghast guns
- Venomous skiter guns
- Greater Nightmare guns (amour piercing)
- Purple Monster none
- Green Ooz none (get poisoned)
-
- One Possible/recommended Route
- Ground Floor -> Never Firing -> Lock&Load -> They May Be Slow -> But
- They're Hungry -> Evil Undead Phantasms Must Die!! -> Ascension -> Wrong
- Way! -> Welcome, Tasty Primate! -> (need a lot of Walther P4 ammo and
- the orange crystal, if one has not been conserving ammo, this route is
- not recommended!) Feel the Power -> A Plague of Demons -> We Can See in
- the Dark, Can You? -> Happy Happy, Carnage Carnage -> The Labyrinth ->
- Beware of Low-flying Nightmares! -> Need a light? -> Lasciate Ogne
- Speranza, Voi Ch'Intrate -> Watch Your Steps -> I'd Rather Be Surfing ->
- Warning: Earthquake Zone! -> Don't Get Poisoned! -> Please Excuse Our
- Dust -> But Wait!-That's Not All! -> Where Only Fools Dare Tread -> Who
- Else Wants Some?
-
- Remember to set the bomb before leaving Who Else Wants Some?
-
- Potions:
- Clear Blue: healing
- Bubbling Red: time slowing
- Pale violet: temporary invulnerable/iron skin
- Thick Brown: poison -> to get by the Green Ooz
-
- Crystals:
- (Judicious usage of crystals is strongly recommended; i.e., don't use
- them unless it's absolutely necessary)
- Yellow: Communication with dead soldiers
- Blue: Freeze
- Orange: Burn
- Violet: Lightening
- Black: Stoning (not many uses)
-
- ************************************************************
- Ground Floor
-
- Monster(s): Headless (knife, guns); Ghouls (knife, guns); Zombie (guns)
-
- Saving Zone(s):
- Initially only 2: NW and NE corners.
- After unlocking gates, 2 more: SW and SE corners.
-
- Ladder(s):
- NW: up to Lock&Load
- NE: up to Never Stop Firing
- SW: down to Wrong Way!
- SE: Feel the Power
-
- Objective(s): pick up the Walther P4 pistol and talk to the Dead German
- Soldier.
-
- Problem(s): the 2 locked gates near the central region.
- Solution(s): Alien Pipe.
- ************************************************************
- Never Stop Firing
-
- Monster(s): Headless (knife, guns); Zombie (guns)
-
- Saving Zone(s): S center.
-
- Ladder(s): S center down to Ground Floor
-
- Objective(s): pick up the Yellow crystal behind the locked door in the
- N.
-
- Problem(s): the locked gate in the N.
- Solution(s): Pull both chains that are located in the NW and NE corners.
- ************************************************************
- Lock&Load
-
- Monster(s): Headless (knife, guns); Zombie (guns)
-
- Saving Zone(s): 3
- Near SE corner.
- Near NW corner.
- NE corner.
-
- Ladder(s): 2
- SW corner: down to Ground Floor
- NE corner: up to They May Be Slow
-
- Objectives: Emerald in the room by the SE Saving Zone.
- Dead German Soldier near the SE corner.
- Dead German Soldier in the NW corner.
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- They May Be Slow
-
- Monster(s): Headless (knife, guns); Zombie (guns)
-
- Saving Zone(s): 2
- NW corner.
- NE corner.
-
- Ladder(s): 3
- NW, NE corners: up to But They're Hungry
- S center: down to Lock&Load
-
- Objectives:
- Dead German Soldier (Hans) between center and S.
- Small Ammo dump in a room full of bones near center.
- Dead German Soldier in a room near N center.
- Blue Crystal behind a secret/hidden wall section in the room of the
- above Dead German Soldier.
- Silver Bowl in a room near the Blue Crystal room.
-
- Problem(s): Blue Crystal behind a secret/hidden wall section.
- Solution(s): Walk through the wall.
- ************************************************************
- But They're Hungry
-
- Monster(s): Headless (knife, guns); Zombie (guns); Banshee (Blue
- crystal)
-
- Saving Zone(s): 2
- Near NE corner.
- Near SW corner/the ladder leading up to Evil Undead Phantasms Must
- Die!!.
-
- Ladder(s): 4
- Near SE corner: down to They May Be Slow
- SW corner: down to They May Be Slow
- Near NE corner: up to Evil Undead Phantasms Must Die!!
- Near NW corner: up to Evil Undead Phantasms Must Die!!
-
- Objectives:
- Dead German Soldier near NE corner.
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- Evil Undead Phantasms Must Die!!
-
- Monster(s): Headless (knife, guns); Zombie (guns); Banshee (Blue
- crystal)
-
- Saving Zone(s): 2
- East of the Center.
- Near SW corner.
-
-
- Ladder(s): 3
- Near NE corner: down to But They Are Hungry!
- Near SW corner: down to But They Are Hungry!
- Near Center: up to Ascension
-
- Objectives:
- Large Pearl near (N) the East of the Center Saving Zone.
- Dead German Soldier at the W side (toward NW corner).
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- Ascension
-
- Monster(s): Headless (knife, guns); Zombie (guns); Banshee (Blue
- crystal)
-
- Saving Zone(s): 1
- E/SE side.
-
- Ladder(s): 1
- SW corner: down to Evil Undead Phantasms Must Die!!
-
- Objectives:
- Dead German Soldier near NW corner.
- Alien Pipe around center.
-
- Problem(s): None.
- Solution(s): None.
- ************************************************************
- Wrong Way!
-
- Monster(s): Zombie (guns); Ghouls (knife, guns); Nightmare (guns)
-
- Saving Zone(s): 2
- Near NE corner
- Near SW corner
-
- Ladder(s): 7
- Five near center: 4 down to Welcome, Tasty Primate!; 1 up to Ground
- Floor
- 1 NW ladder: down to Welcome, Tasty Primate!
- 1 SE ladder: down to Welcome, Tasty Primate!
-
- Objectives:
- Orange Crystal: S locked room right by the central lounge
- Clear Blue Healing Potion: W corridor/locked room of the central lounge
-
- Problem(s): Locked Silver doors.
- Solution(s): The Silver Key in the level below
- ************************************************************
- Welcome, Tasty Primate!
-
- Monster(s): Zombie (guns); Ghouls (knife, guns); Nightmare (guns)
-
- Saving Zone(s): 2
- 1 near center.
- 1 near SW corner.
-
- Ladder(s): 7
- 4 ladders near center: up to Wrong Way!
- 1 ladder at SE corner: up to Wrong Way!
- 1 ladder at NW corner: up to Wrong Way!
- 1 ladder near N center: down to We Can See in the Dark, Can You?
-
- Objectives:
- The Silver Key at the NE corner.
- Dead German Soldier near S center.
-
- Problem(s): Locked Silver Doors
- Solution(s): The Silver Key
- ************************************************************
- Feel the Power
-
- Monster(s): Ooz (guns); Ghouls (knife, guns)
-
- Saving Zone(s): 0
-
- Ladder(s): 2
- SW corner: up to Ground Floor
- NW corner: down to A Plague of Demons
-
- Objectives:
- Around NE corner: Clear Blue Healing Potion
- Dead German Soldier: center
- Gold ingot: by Dead German Soldier
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- A Plague of Demons
-
- Monster(s): Ghouls (knife, guns); IR Demon (guns); Banshee (Blue
- crystal); Ooz (guns)
-
- Saving Zone(s):
- NE corner
- NW (on the other side, go S first) of central ladder
-
- Ladder(s):
- Around NW corner: down to Beware of Low-flying Nightmares!
- center: up to Feel the Power!
-
- Objectives:
- Silver Door: near SE corner
- Cedar Box: behind Silver Door
- Dead American Soldier: N of central ladder
- IR goggles: with the Dead American Soldier
-
- Problem(s): Invisible Demons
- Solution(s): IR goggles
- ************************************************************
- We Can See in the Dark, Can You?
-
- Monster(s): Ghouls (knife, guns); Nightmare (guns); Ooze (guns)
-
- Saving Zone(s): 2
- 1 close to SE corner.
- 1 close to N center.
-
- Ladder(s): 2
- 1 near the SW corner: up to Welcome, Tasty Primate!
- 1 near the NE corner: down to Happy Happy, Carnage Carnage
-
- Objectives:
- Bubbling Red Potion: NW corner
- Dead German Soldier: close to (NE) the ladder up to Welcome, Tasty
- Primate!
-
- Problem(s): Frenzy rats
- Solution(s): turn off flashlight
- ************************************************************
- Happy Happy, Carnage Carnage
-
- Monster(s): Ghouls (knife, guns); Nightmare (guns); Ooze (guns)
-
- Saving Zone(s): 1
- S of the 2 ladders
-
- Ladder(s): 2
- 2 near the center: right up to Labyrinth; left up to We Can See in the
- Dark, Can You?
-
- Objectives:
- Dead German Soldier: near the Saving Zone
- Dead German Soldiers(MP-41): N center, before the Beige Locked-Door Room
- with the Yellow Arrows
- Alien Pipe: with one of the Dead German Soldiers
- Red Cloak: in the Beige Locked-Door Room with the Yellow Arrows
- Clear Blue (Healing) Potions & Thick Brown (Poison) Potions: in the
- Beige Locked-Door Room with the Yellow Arrows
-
- Problem(s): Hordes of miscellaneous monster after Beige Door
- Solution(s): Bubbling Red Potion of Time Slow or
- Corner defense tactics with Orange crystal: Step on the Green Arrows
- while facing 90 degree from the doors; run back straight toward one of
- the corner as soon as one steps on the Green Arrows; commencing shooting
- at the sides of targets as they rush out of the door; pay attention to
- hit points/drink Healing Potion when necessary; after the slaughter of
- the initial onrush/wave of the horde, more will wait on the other side
- of doors; change facing now in order to be able to peep into the door at
- some monsters in order to fry them with the orange crystal/ get ready to
- retreat back right after the zapping; eventually all monsters will rush
- out to meet their fate.
- ************************************************************
- Beware of Low-flying Nightmares!
-
- Monster(s): Ghouls (knife, guns); Nightmare (guns); Ooze (guns)
-
- Saving Zone(s): 2
- near NE corner.
- S center.
-
- Ladder(s): 2
- NE corner
- S center
-
- Objectives:
- Diamond Necklace: center of the NW corner/N center/W center/center area
- Gold Door: near SE corner
- Gold ingots: behind Gold Door
- (Dead German Soldier: behind Gold Door)
-
- Problem(s): Gold Door
- Solution(s): Gold Key
- ************************************************************
- The Labyrinth
-
- Monster(s): Electric Zapping Orbs
-
- Saving Zone(s): 0
-
- Ladder(s): 4
- NW corner: up to Happy Happy! Carnage Carnage!
- NE corner: up to Beware of the Low-flying Nightmares!
- SW corner: down to Need a light?
- SE corner: down to Lasciate Ogne Speranza, Voi Ch'Intrate
-
- Objectives:
- Around center: Violet crystal
-
- Problem(s): the paths change every time one enters.
- Solution(s): none.
- ************************************************************
- Need a light?
-
- Monster(s): Ghouls (knife, guns); Nightmare (guns); Ooze (guns);
- Flamethrower Monster (guns)
-
- Saving Zone(s): 1
- N of center.
-
- Ladder(s): 1
- center: up to the Labyrinth
-
- Objectives:
- Dead American Soldier: SE corner of the inner square
- Dead American Soldiers (Radio beacon, new half of bomb code 287->658, IR
- goggles): 4 in the SW corner room.
- Amyst Ring, Bubbling Red Potion, Thick Brown Potion, Clear Blue Healing
- Potion: the end of the SW corner room/corridor
-
- Problem(s): Flamethrower Monster
- Solution(s): Violet crystal(?); expenditure of much ammo (with usage of
- crystals, not strongly recommended). One approach is once one has
- entered the room, salvage all usable equipment's from dead soldiers
- ASAP, run toward the end. The Flamethrower monster starts walking from
- the end. Try to beat it to the first corner nearest to the end of the
- corridor. Position oneself halfway on the corner facing it as it walks
- up. Freeze or burn it motionless when there is room besides the monster
- so that one may squeeze through as it stops. Run toward the end of the
- corridor past the door to pick up all the goodies at the end as the
- monster starts to rumble back. By the time it almost reaches the end,
- other monsters should have come in behind it and start shooting at it in
- trying to shoot at one's character. Pump all but one Projectile grenades
- into it. Pump MP-41/ Walther ammo into it. Use blue/orange crystals with
- good timing to prevent it from throwing flames while one pumps ammo into
- it. Eventually (60 to 100 rounds of AK-47 SABOT ammo) it will
- disintegrate. Use a fragmentation grenade if more than one is available
- to take out the other small monsters if one has run out of resources.
- ************************************************************
- Lasciate Ogne Speranza, Voi Ch'Intrate
-
- Monster(s): Skiter (guns); Ghast (guns); Sentinel (Green Crystal)
-
- Saving Zone(s): 4
- S of N center
- N of center
- Near SW corner
- N of W center
-
- Ladder(s): 3
- N center: up to the Labyrinth
- 2 around S center: down to Watch Your Steps
-
- Objectives:
- Red Velvet Bag (Healing Potion): SW (on the other side of the wall) of
- the Saving Zone
- Clear Blue Healing Potion: SE of the N Saving Zone
-
- Problem(s): Sentinel
- Solution(s): Green Crystal
- ************************************************************
- Watch Your Steps
-
- Monster(s): Skiter (guns); Ghast (guns); Sentinel (Green Crystal)
-
- Saving Zone(s): 1
- NW corner
-
- Ladder(s): 2
- near W center: up to Lasciate Ogne Speranza, Voi Ch'Intrate
- SE corner: up to Lasciate Ogne Speranza, Voi Ch'Intrate
-
- Objectives:
- Green Crystal: S center
- 2 Sapphires: 1 at N of the center, 1 around the center
- Dead American Soldier (Greg): NE corner
- The Nuclear Device: (S of Greg) E center.
-
- Problem(s): Jumping Insects
- Solution(s): Exploding Pods
- ************************************************************
- I'd Rather Be Surfing
-
- Monster(s): Skiter (guns); Ghast (guns); Sentinel (Green Crystal)
-
- Saving Zone(s): 2
- Close to N center
- Center
-
- Ladder(s): 2
- SW of NE corner: down to Warning: Earthquake Zone!
- Between W center and Center: up to Lasciate Ogne Speranza, Voi
- Ch'Intrate
-
- Objectives:
- Clear Blue Healing Potion: NE of the S center
- Dead Cuban Soldier(AK-47): Suffocation Chamber/near NE corner
-
- Problem(s): Suffocation Chamber
- Solution(s): Red Cloak & Patience (3 hours) (Remember to remove it
- afterwards)
- ************************************************************
- Warning: Earthquake Zone!
-
- Monster(s): Ghast (guns); Green Ooze (None); Purple Burping Monster
- (None)
-
- Saving Zone(s): 2
- N center
- Center of the center/W center/SW center/S center
-
- Ladder(s): 2
- NW corner: up to I'd Rather Be Surfing
- W center: (teleporter) to Don't Get Poisoned
-
- Objectives:
- Dead Cuban Soldier: near NE corner
- Lead Box: between W center and center
- Violet Potion: SW of the N center Saving Zone
-
- Problem(s): Green Ooze
- Solution(s): Get poisoned.
- Problem(s): Purple Burping Monster
- Solution(s): Wear Gas Mask and run around
- ************************************************************
- Don't Get Poisoned!
-
- Monster(s): Venomous Skiter (guns); Ghast (guns); Greater Nightmare
- (armor-piercing gun ammo, projectile grenades)
-
- Saving Zone(s):
- One's arrival square/first room/area.
-
- Teleporter(s):
- Three in the first room: S one to N teleporter of another small
- room/area of 3 teleporters; W one to the center teleport (N side) in the
- fourth area; E one to the center teleport (S side) in the fourth area;
- the 2 teleporters in the fourth area are back to back.
- Three in second small room/are: N one to the S teleporter of the first
- room/area; E one to W teleporter of a third area; W one to E teleporter
- of a third area (with the exit/advancing teleporter at the S room)
- Three in third medium size area: the one in the Southern room leads to
- Please Excuse Our Dust; the other two back to second room/area.
- Two in fourth area: back to first room.
-
- Objectives:
- Violet Invulnerability(temporary) Potion in the N center of the third
- area with the exit/advancing teleporter.
- Blue Clear Healing Potion at the center of the third area.
- Blue Clear Healing Potion at the SE corner of the fourth area.
- Blue Clear Healing Potion near (E) the SW corner of the fourth area.
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- Please Excuse Our Dust
-
- Monster(s): Venomous Skiter (guns); Ghast (guns); Greater Nightmare
- (armor-piercing gun ammo, projectile grenades)
-
- Saving Zone(s):
-
- Ladder(s):
- Arrival room/first room:
- SE corner: back to Don't Get Poisoned
- S center: E teleporter in the second small room/area.
- NW corner: W teleporter in the second small room/area.
- Second room/small area:
- N: S T in third room; W: NW corner T in first room; E: S center T in
- first room.
- Third room/small area:
- S: N T in second room; W: SE corner T in fourth room; E: N center T in
- fourth room
- Fourth room: N center T to E T in 3rd room; SE corner T to W T in 3rd
- room; SW corner T to next level, But Wait!-That's Not All!
-
- Objectives:
- Arrival room/first room
- Blue Clear Healing Potion near the NE corner.
- Blue Clear Healing Potion S of the W center.
- Fourth room
- Blue Clear Healing Potion between center and NE corner.
- Bubbling Red Potion near the SW corner.
- Blue Clear Healing Potion NE of the SW corner.
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- But Wait!-That's Not All!
-
- Monster(s): Venomous Skiter (guns); Ghast (guns); Greater Nightmare
- (armor-piercing gun ammo, projectile grenades)
-
- Saving Zone(s): 1
- Before arrival square.
-
- Ladder(s):
- Arrival area
- The teleporting room with 4 T's:
- S: to N T in the same room; N: to S T in the same room; N side T: to
- around NE corner; S side T to center. After all four have been used, the
- N side T leads to 2nd area.
- Second area
- The teleporting room with 4 T's:
- S: to N T in the same room; N: to S T in the same room; N side T: to NE
- corner; S side T to arriving square of the 2nd area.
- Center: to next level, Where Only Fools Dare Tread
-
- Objectives:
- Arrival area
- Bubbling Red Potion at the SE corner room.
- Violet Potion at the NE corner room.
- Second area
- Bubbling Red Potion at the center.
- Clear Blue Potion at SW corner room
- Clear Blue Potion around SE corner, before the 4 Teleport room entrance.
-
- Problem(s):
- Solution(s):
- ************************************************************
- Where Only Fools Dare Tread
-
- Monster(s): Venomous Skiter (guns); Ghast (guns); Greater Nightmare
- (armor-piercing gun ammo, projectile grenades)
-
- Saving Zone(s): 3
- N of S center.
- Near SE corner.
- N of center.
-
- Ladder(s):
- Between the two Southern Saving zones: back to But Wait!-That's Not All!
- by the center Saving Zone
- By the central Saving Zone: W T in the 2nd Four-T room
-
- Objectives:
- Clear Blue Potion SW of center/NW of the between S/center Saving Zone
- Dead Cuban Soldiers: SW corner
- Gold key: with one of the Dead Cuban Soldier
- Black Crystal: around N center
-
- Problem(s): Several Four/Three-T rooms
- Solution(s): Wear Red Cloak and try all T's (remember to remove it once
- one is teleported to the final showdown)
- ************************************************************
- Who Else Wants Some?
-
- Monster(s): Roomfuls of all regular types of monsters one type after
- another
-
- Saving Zone(s): 0
-
- Ladder(s): After elimination of each roomful/type of monsters, a
- teleporter will appear (make sure rest up fully before stepping in)
-
- Objectives:
- convert/kill the Spirit of the Alien being into the Alien Gemstone after
- the elimination of the last roomful of monsters
-
- Problem(s): roomfuls of monsters
- Solution(s): fragmentation grenades, bubbling red potions, clear blue
- healing potions, violet potions
- ************************************************************
- ******************************************************************************
- Sunset in one land is sunrise in another. (Our Daily Bread saying)
- ******************************************************************************
- Come to me, all you who are weary and burdened, and I will give you rest.
- ... Matthew 11:28
-
- st2c9@jetson.uh.edu/ poulee@cs.uh.edu/ CompuServe: 74017,2442/ GInie: XTX27633
-
-
-